Museums Seek Methods for Preserving Digital Art
By SCOTT
CARLSON
Museums are accustomed to holding and preserving a variety of old
art, such as vases from Mesopotamia or busts of Roman emperors.
Those works exist in durable materials that curators know how to
preserve -- fired clay and stone.
With digital works, preservation is a bit more tricky. Several
museums are organizing to recommend methods for preserving digital
art -- works that deal in light, code, and constantly changing
technology. The project seeks to create a historical record of an
art form that barely has any history at all, and that constantly
threatens to slip away.
The project, called Archiving the Avant Garde, will establish a
set of guidelines for museums, galleries, and artists who wish to
preserve their digital works, along with other hard-to-preserve
pieces, such as installation art and performance art. A diverse
group of museums are involved in the project, including the Berkeley
Art Museum and Pacific Film Archive, which is associated with the
University of California at Berkeley; the Solomon R. Guggenheim
Museum; the Walker Art Center in Minneapolis; Rhizome.org; the
Franklin Furnace Archive; and the Cleveland Performance Art Festival
and Archive.
"This is, as far as I know, the first real network of
organizations dedicated to trying to deal with conceptual media,
variable media, new media -- these things that are hard to document
and catalog," says Mark Tribe, the executive director of
Rhizome.org, an organization that supports and shows online art.
"They are unlike a drawing, which is a stable object with existing
standards about how to document it and preserve it."
Archiving the Avant Garde will propose a number of rules and
techniques to preserve digital art. Mr. Tribe outlines four
different strategies that will be discussed in the project:
documentation, emulation, migration, and recreation. Documentation,
a preservation strategy used with other art forms, would record the
work in snapshots and descriptions.
The other strategies might be unique to new-media art. Migration,
for example, would replace the outdated computer code of a work with
new code that could be run on a newer machine. Emulation would make
a new computer use the software of an older one, allowing it to show
an old digital artwork. In some cases, however, a work can't be
migrated or emulated, so curators might need to use descriptions and
documents to recreate the work.
"The idea that you might recreate, migrate, or emulate an art
work is completely foreign, almost antithetical, to standard
archival practices," Mr. Tribe says. For example, he says, curators
would never try to recreate a Rembrandt piece in digital or three-dimensional
form.
The museums involved in the project will do case studies of
particular works, but the project will mainly concern itself with
laying down rules for preservation, and generally will not engage in
specific preservation projects. The project is scheduled to issue a
report within two years. During that time, members of the project
will discuss preservation techniques with other museums and with
artists.
Mr. Tribe
wants to prevent a hole from forming in art's history. "The history of new-media art is pretty short," Mr. Tribe says, but
major galleries have already begun collecting it. "It is widely
recognized. Major funders support it, major institutions exhibit
and collect it."
"My feeling is that the most significant cultural practices are
going on in" new-media art, he adds. "At the turn of the last
century, photography and film were very new and not widely
recognized as viable art forms. But we look back at that time
period, and some of the most important work was done during that
time. I wouldn't be surprised if the new-media art of this period
rose to the top."