Audio interview transcript (2000)
Mark
Tribe founded Rhizome.org, a non-profit online community for the
digital art world, and StockObjects, a marketplace for digital objects.
His most recent art project, a net artwork called StarryNight, can be
found at http://rhizome.org/starrynight. Prior to Rhizome and StockObjects,
Mark worked as an artist in Berlin, and developed commercial websites
at Pixelpark GmbH, a leading German new media agency. He has spoken widely
on new media art. His speaking engagements have included Museums and
the Web, Ars Electronica, SIGGRAPH, ISEA, the Dutch Electronic Arts Festival,
the European Media Arts Festival, Harvard University, the Pratt Institute
and Brown University. Mark received a Masters of Fine Arts in Visual
Art from the University of California, San Diego (1994) and a BA in Visual
Art from Brown University (1990).
Fuller: First of all, perhaps you could explain what Rhizome is, what
the history of the website is, and what the mailing list is.
Tribe: Rhizome is a non-profit organisation that is focused on presenting
new media art to the public. That means contemporary art that uses new
technologies like the Web. Also, fostering critical dialogue about new
media art, and preserving new media art for the future. I founded Rhizome
in 1996 in Berlin. I was living there making art and working as a Web
designer, and I saw the need for a place for a very young but global
community of artists and curators and others who were interested in how
artists could use the internet as a space to do new kinds of work and
reach new kinds of audiences. What is the function of your mailing list?
Fuller: One of the key ways you do this is using a mailing list. Could
you explain what function the mailing list has?
Tribe: A mailing list is quite simple really. The way it works is, you
send an email to a certain email address: in our case it's list@rhizome.org.
The message gets instantly forwarded to all the other subscribers on
the list. So it's a really good way to build a grass-roots community
and get a lot of people around the world talking to each other and exchanging
information. The great thing about an email list compared to a website
is that, especially if you're a really busy person, you may not have
time to go back to a website every day or every week to stay involved
in a community. But email comes to you. It comes into your mailbox and
reaches out to you and keeps you involved. Mailing lists have long been
used in the art community as a way to keep people in touch across distances.
One of the first and most important email lists of it's time was Nettime,
which started in Berlin and Amsterdam in '94 or '95, just a few months
before I started Rhizome. Nettime served as a model for what we do.
Fuller: You work specifically in a New York context. You've got predecessors
such as The Thing in there, but I also wondered if you had a particular
flavour that the New York locality added to the mailing list or to
the activities of Rhizome.
Tribe: I started Rhizome in Berlin, then moved to New York, largely because
that's where I felt that I had the best access to resources: money and
talent and space. And I just felt there was less resistance to doing
something new there, compared to Germany. But we've tried not to let
Rhizome become a kind of New York-centric community, to try and keep
it as international as possible, and were trying to avoid giving it a
New York flavour. We have subscribers in seventy-five countries; only
about thirty per cent are in the United States. Most of them are elsewhere.
So much of the art world collapses into a myopic New York-focused vision,
and were really trying to avoid that and stay international in scope.
Fuller: One thing that's interesting is the people
who write to the list. You get artists, you get critics, you get technical
experts. You get a different variety of people talking in a lot of
different ways about the work or about issues that affect new media
art. There doesn't seem to be that division between artists and critics
that you get in the mainstream art world. How can you maintain that,
or stop people rigidifying into roles as new media art becomes more
accepted?
Tribe: I think from the very start net art has been a kind of do-it-yourself
movement, and these artists are their own marketers and publicists, they
are their own gallerists and their own dealer. And also often their own
critic. And you're right, there is a real blurring of the boundaries
between artist - the one that makes the art - and critic - the one that
talks about it. With the emergence of the Internet, artists have felt
free to review other peoples work, to interview each other and to write
critical texts. But that's integral to the structure of the way our community
works. It really is a grass-roots network in that all of the content
comes from the community. It turns the model of a traditional magazine
on it's head, in that you have a few editors and a small circle of writers
that produce content for a large, large audience. With Rhizome it's many
to many: everyone talks to everybody.
Fuller: In the last few years you've seen the emergence of artist groups
such as De Geuzen, Strike in London, and Backspace - also in London,
producing infrastructures for other people to show or to make artwork,
as artwork itself. I wondered if you saw Rhizome as art or a function
related to, but separate from, actual art?
Tribe: There are a lot of artist groups and projects that create platforms
as artwork. rTMark is another example. I don't actually see Rhizome in
that way. I am an artist and I did nothing but make art until I started
Rhizome. I still make art some of the time, but Rhizome doesn't feel
like an artwork to me. It feels like a platform and an organisation,
although I think it fulfils the same role in my life that making art
did, in that it's very creative and it's a kind of articulation of my
world view.
Fuller: I wonder if over the years you've seen the kinds of material,
or subjects of the material circulated via the mailing list has actually
changed? Do you see there's any broad patterns or focuses of discussion
on the list?
Tribe: Yeah, definitely. For one thing, the media that people are interested
in have changed. When Rhizome first started people were still doing a
lot of work with CD Roms, and some with virtual reality. CD Roms have
pretty much died off as an art medium, with the exception of Jodi's (http://www.jodi.org/) OSS. The Web-based work that people
talked about went from really basic text and simple graphics to more
sophisticated software like the Webstalker which is a kind of Internet
browser by I/O/D, or Netomat, another alternative browser or John Cleamer's
Glass Bead. And also much more visually rich work like entropy8zuper!'s
Wirefire performances. But in terms of the issues, I think at the beginning
net.art wasn't even really seen as a movement and didn't yet have a name,
and suddenly net.art with a dot in the middle, net.art, was coined, somewhat
ironically by Vuk Cosic I believe from Slovenia. And there's a small
circle of artists that got pretty hot pretty quickly and started travelling
around talking about their work. And so suddenly there was something
to react to, and now especially recently net.art has started to become
accepted by mainstream institutions like museums. I think one of the
main points of discussion is how should this community respond to these
institutions? What's the most appropriate way for net.art to be exhibited
in a museum, things like that.
Fuller: What do you see as good examples of that
occurring, and also, what do you see as ways in which museums are unhelpful
in this kind of area?
Tribe: I think the best example today is a show which was
up at the Walker Arts Center in Minneapolis, Minnesota in the United
States last spring - I think it was up in March or so - called Lets
Entertain. It was a really interesting gallery show organised around
the idea of art as entertainment or intersections between fine art
and entertainment. And Steve Dietz, who's the director of new media
projects at the Walker, created an online component for the show, kind
of a parallel exhibition that existed only online. He commissioned
some original works, he worked with a net.artist, Vivienne Selbo to
create a very artistic interface that was in a way an artwork in itself,
then pulled together a show linking to lots of different net.art projects.
That part of the show was called the Art Entertainment Network, and
I think it was very clever and very appropriate. What they did not
try to do is install the net.art in the gallery, which is what the
Whitney attempted for the biennial and it really failed. The Whitney
included net.art in the biennial this year for the first time, and
they had a black box room with a computer linked to a projector and
a bunch of benches. So when you came in either you would sit down at
the bench and watch while someone else surfs, or you would sit at the
computer and click while everyone else watches. And that destroys or
adds violence to the fundamental paradigm that net.art is intended
for, which is somebody sitting alone with a computer in a very intimate
one-on-one interactive relation to the work. Instead, you are forced
either to be a performer or a passive viewer, and neither of those
roles are ones that are intended in the primary net.art paradigm. I
think there is a strong future for Net installation, for museum curators
working with net.artists to commission works that are made specifically
for off-line environments where there's interaction between virtual
space and real space.
Fuller: What do you think that net.artists have allowed people to see
or to find out about the Internet, about networks in general, that
maybe isn't articulated so well by mainstream Internet culture? What
do you think people can get out of viewing net.art or using it?
Tribe: I think a lot of what artists do is re-contextualise everyday
experience so that the most interesting or problematic or beautiful features
of it are drawn into focus. Actually, I think your recent projects, A
Song For Occupations, titled after a Walt Whitman poem is a really good
example of taking something that has become totally normalised. It is
the incredible excess of menu options and features on Microsoft Word,
and making it strange in a way. By making it visible we become more aware
of how our choices, our constrains, controls, how our desires are channelled.
Fuller: With Rhizome.org you've looked at developing alternative interfaces
to your normal interface which is clear and useful. But you also have
these other interfaces called Starrynight and Spiral. Could you explain
those?
Tribe: Over the past four years we've been building up an online library
of articles, texts that have been written by people in the community.
And now we have somewhere upwards of 1600, and they're all indexed and
categorised with the name of the author, when it was posted and various
keywords and such. Normally the way people access the content is by doing
keyword searches, the way you would on a search engine like Yahoo! or
AltaVista or Google. And that's very effective, and it's an efficient
way to find information, but it doesn't really give you a sense of the
breadth and depth of what's there and the relationships between the different
types of content.
We created an alternative interface called Starrynight that represents
each of the texts in the archive as a star in the dark night sky, and
the brightness of the star is determined by the number of times that
the corresponding article has been read. So the brightest stars correspond
to the most popular texts. Right away, looking at this night sky you
see these constellations of bright stars and dim stars that represents
the texts in the library and how popular they are. Then by mousing over,
by rolling the cursor over one of the mice it brings up the little pop
up list of the key words for the corresponding text in common with the
other texts. And then if you click on one of those keywords it draws
a constellation that maps together all the texts that have to do with
a common theme, so for example, if you rolled over a star that brings
up a list of keywords that might include gender, identity and the Internet.
If you click on gender, it draws a constellation: the gender constellation,
that links together all the stars that have to do with gender. And then
clicking on a star brings up the text in another window, so it actually
becomes a gateway, an interface onto the data beyond just visualising
it.
Fuller: Do you find with that, that because you're just focusing on texts
that are most popular that some basically just disappear and no one
ever clicks on?
Tribe: Yeah, that was one of the original critiques of it, when we first
put it up. It would be a self-reinforcing feedback system where people
would click on the brightest stars. But it seems like, given the nature
of the Rhizome community, that isn't such a problem. People are almost
more interested in clicking on the dim stars.
Fuller: Related to the Starrynight interface, you've also got one called
Spiral. Could you explain how that works?
Tribe: Spiral takes the Starrynight metaphor of stars representing texts
in a night sky in a slightly different direction. It organises the stars
chronologically, in a galactic Spiral. As you pull the scroll bar down
on the right side of the window the galaxy spirals outward and you go
back in time. And the arms of the galaxy, the strands of the galaxy,
represent different types of texts, discussion threads, interviews, theory,
commentary and announcements. Similarly, clicking on a text brings it
up so you can read it on the screen.
Fuller: One thing that interests me about your archives, or how you use
archives, is this sense of them being interrogable by keywords. I wondered
if you could explain how you use keywords, how you arrived at them,
and perhaps what keywords begin to mean in the context of a database
or in terms of a networked archive.
Tribe: Keywords are really valuable because they enable you to do searches
on words or concepts that aren't actually in the body of the text. So
you might have something that was written by a cyber-feminist, and she
might never use the word 'gender', but if you wanted to find that article
you might have the word 'gender' in mind. So what we did was define a
vocabulary of words that we thought mapped out the range of key concepts
that define the field of new media art. Then whenever we get a text that
seems to really demand a new word we give some thought to it, and if
it seems like there's going to be more need for that word, well, actually
add it to the vocabulary. But it is a restricted vocabulary of words
that we can use, that grows slowly over time.
Fuller: One thing related to your mailing list archive is the art.base
archive which you launched about a year or so ago. Perhaps you could
explain that?
Tribe: The art.base is an online archive or database of Internet-based
artworks. The impetus to start it came when we discovered that some of
the works created by net.artists in the early years of net.art, say around
1995, 1996, had disappeared. For one reason or another, an artist when
they create a work of Web art finds an intranet server somewhere, puts
it up, maybe moves onto the next project, and from time to time a systems
administrator might just not realise how important the work is and hit
the delete key. And there goes our history, in the click of a mouse.
We also realised that if you go to one of the major search engines and
you type in 'net.art' you're not likely to find very much. People kept
asking us for a list of important net.art projects. So we wanted to create
a good way for people to find and access net.art, and also to make sure
that it was still around in several years. So we started making copies,
or what we call clones, of these projects and putting them in our online
database, and keywording them and gathering a statement and a biography
from the artist, a thumbnail image and making them accessible online.
Fuller: How did you begin to decide what pieces of work were important
to you and what not?
Tribe: We tried to distinguish the art.base as an archive
from a curated collection, so we tried to make it more inclusive than
exclusive. If someone submits something and it is net.art, meaning
it's an artwork and not something that's clearly not art - like say,
for example, a commercial design project. And if it's net.art as opposed
to something else - meaning it's not someone's water colours that they've
scanned in and want to put their portfolio online - then it more or
less belongs in the art.base" and
accept it. Where selectivity comes in is in terms of where we apply
our limited resources to gather the information about the work, doing
quality control on the keywording and the bio and the statement and
the other materials the artists submit. So we do a better job of archiving
the work that we feel is most historically significant.
Fuller: This term you use, new media art: why have you come to that as
being the defining locus of what Rhizome discusses as compared to,
say, net.art, as compared to Internet culture? Where do you see new media?
What's the newness or what's the media going to move on to next?
Tribe: The reason we chose new media art as opposed to, say, new media
culture is to focus on precisely the intersection of contemporary art
and emerging technologies. But we chose not to make it net.art or Internet
art because we recognise that Internet art is not going to be new media
for ever. So we see new media as an embracing term that covers the shifting
terrain where contemporary artists are exploring and experimenting with
whatever new technologies are coming down the road. So today it's net.art,
tomorrow it may be genetic art or wireless technologies or biotechnology.
Links
Rhizome - http://www.rhizome.org/
Spiral interface artwork - http://rhizome.org/spiral
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