In 2001,
Alex Galloway and I co-curated a selection of net-based games for MASS
MoCA's Game Show exhibiton. Game Show highlighted the
abundance of artists' games created during the 1990s, featuring 19 works
in four catgories: Games Visitors Play, Games Artists Play, Games Artists
Orchestrate, and Net Games Now.
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Jodi,
SOD (2000)
Jodi is a collaboration between Joan Heemskerk and Dirk Paesmans. SOD
is a first-person shooter-style game created on top of the Castle Wolfstein
gaming engine. It uses a stark geometry of black and white polygons where
other commercial games typically use vivid color and intricate backgrounds.
The challenge of this game is negotiating the elements of a crudely rendered
virtual world where objects are difficult to recognize.

Natalie Bookchin,
The Intruder (1998-99)
Bookchin has created what looks like a game on the surface, but is a critique
of gender relations as well as virtual and real violence. Bookchin's work
is a series of ten games each containing a passage from the short story
"The Intruder," by Jorge Louis Borges. The game makes the player
an accomplice in the brutal tale of two brothers and their love for the
same woman. Traditional video game scenarios dramatize the narrative throughout
the ten levels, and ultimately the woman whom they both love is killed
by the player in the guise of the older brother.

Thomson &
Craighead, Trigger Happy (1998)
This game assumes the classic format of Space Invaders, but instead
of shooting UFOs, the player must destroy a descending paragraph excerpted
from Michel Foucalt's essay, "What is an Author?" In destroying
the passage word by word the player metaphorically deconstructs Foucalt's
text which itself deconstructs the idea of the author. After shooting
a few words, a "Yahoo!" search page appears on the screen with
results defined by the eradicated words. This forces the player back into
the Internet, where the death of the author is enacted on a daily basis.

Maciej Wisniewski, Jackpot (1996)
Jackpot is a web-based slot machine. Three randomly selected
web pages are displayed side by side under a heading with their top-level
domains (.com, .org, .gov, .net, .edu etc.). A separate window in the
form of a remote control appears. Clicking the "play" button
on the remote loads three new top-level domains. Each click brings new,
decontextualized, cropped and juxtaposed word fragments and images. When
the three domains appearing at the top of the screen all match, a new
page is loaded to signify the player's release from the information-laden
Internet experience into the "real" world.

Lonnie Flickinger,
Pencil Whipped (2000)
Blockbuster PC games are usually produced by teams of techno-wizards using
proprietary game engines. Flickinger created Pencil Whipped alone
using a commercially-available game development software package. Popular
games have complex 3D environments in which to run, jump and shoot. Flickinger
drew his scenery with a pencil. Where other games use involved audible
elements, Flickinger created all sounds using his voice. This game is
amazingly executed by an individual foreign to video game production,
simultaneously creating a true example of "outsider art" and
an "outsider video game."

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